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3d Design

Here are some of the renderings I created while working in the 3d design field over the years. Most of these were involved in the aerospace and aviation industries. The project timelines may vary by day, week and multi-month timelines.

Commencing the design process during the initial stages, I collaborate closely with project managers, designers, engineers, and other stakeholders involved in each project. This collaborative approach enables me to ascertain the key focal points that need to be accentuated and captured through the animations and renderings I produce. Depending on the work, I may begin by utilizing existing CAD/Catia files or opt to develop concepts from scratch. Throughout the various stages of creation, I engage in tasks such as modeling, retopologizing, texturing, compositing, and editing.

Once the project undergoes refinement and reaches an advanced stage, I seek collective approval from the involved parties. The resulting media finds its application in diverse contexts, including customer presentations, digital platforms, websites, and promotional materials.

My toolkit comprises a range of industry-standard software, including Maya, Unreal Engine, After Effects, 3ds Max, Photoshop, Mari, V-Ray, Arnold, and Illustrator.

3D Modeling

F/A-18

Porsche Panomara

ACR Bushmaster Rifle Varient.

Mechanical Mech Suit

Collaborative Projects

While in college, I collaborated with a few artists to produce “NO-A”, a short animated film. I was in charge of the environment modeling, collaborated on the texturing, lighting and look development. This short animated film went on to winning “SCAD” best in show for animation as well as winning a Red Dot award as well.

UI/UX Design

I helped design the user interface for a proprietary Aerospace trajectory software while working at Spaceworks. I utilized illustrator as well as Adobe XD for the design segments.